The MegaLoadOn32 MSX Cartridge is now available!
After the introduction of the MegaLoadOn16, it is now time to announce the 2nd variant, the MegaLoadOn32
What is the MegaLoadOn32 exactly:
This cartridge is one with 32 banks of 32 KB in a single MSX Cartridge, where the banks are switched by means of moving (in total 5) jumpers.
No more waiting for your tape to load, or endlessly changing cartridges to play a game.
Just everything on 1 cartridge at hand.
For the name I was inspired by the Megalodon , a large sized shark, I was looking for something to indicate that it was a large cartridge for the MSX computers.
The idea behind the MegaLoadOn32 cartridge was to build an MSX Cartridge with a basic setup and which would be simple to use.
Even though the Jumpers may seem to say something else, that's just from what point of view you look at the design of this MSX Cartridge.
My idea was that this should be a cartridge with games that you like to play, so that every time you turn on your MSX you don't have to scroll through a menu to choose that sane game you were already playing before coffee.
You set your desired game, and until you move the jumpers, the game starts automatically when you turn on your MSX.
You select the games on the MegaLoadOn32 using 5 Jumpers (A15 - A19)
the setup is actually simple 🙂
[A15] has 2 banks of 32KB (2)
[A16] has 2 [A15] banks of 32KB banks (4)
[A17] has 2 [A16] banks of 2 [A15] banks of 2 32KB banks (8)
[A18 ] has 2 [A17] banks of 2 [A16] banks of 2 [A15] banks of 2 32KB banks (16)
[A19] has 2 [A18] banks of 2 [A17] banks of 2 [A16] banks of 2 [ A15] banks of 2 32 KB (32)
But to explain it a little more simply you work from left to right:
Jumper A15 has 2 positions
Jumper A16 has 2 positions
when A16 is set to 0, then 0 and 1 of A15 have a different content than when A16 is set to 1.
Below are 2 test compilations that I used to test the functionality of the MegaLoadOn32, all the titles shown work with this cartridge (and no doubt many more titles than just this one)